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How To Model a Pencil

Intermediate Version

Step One: Set up the background (not required):

This step isn't required, but it makes it easier to model your pencil, you can add a sky in later if you wish.

Start by turning the Atmosphere off.

Now choose a solid background color, I chose black.

Either delete or turn the infinite ground plane black.

Step Two: Build the Eraser:

Start by creating a symmetrical lattice.

Enter the Terrain Editor.

Create a circle in the middle of the Terrain Canvas and right click on the area several times until the circle is roughly the same elevation all the way around. By right clicking you are adding small amounts of elevation most of the way around the circle, you could also do this by holding down the left mouse button but this tends to be hard because you have to move a little to increase the elevation and this can give you a bad circle.

If you feel like getting more fancy and making the eraser look used you can cut out part of the circle by bringing the elevation slider down to the bottom and taking a little off the circle. You could also try adding a little noise or just bringing the elevation slider down from the top a little and then shortening part of the eraser.

Step Three: Giving your Eraser a good Material:

Select your symmetrical lattice and go into the Material Editor.

Enter the Material library by clicking on the small arrow on the right hand side of the preview image (show below).

Select the Acid Build-Up material from the Miscellaneous section.

Now enter the Deep Texture Editor.

In the Deep Texture Editor change each of the six active colors to whatever color you want your eraser to be.

Click the checkmark for okay. If you would like you could play with changing the bump height a little in the Material Editor to get slightly different results, then click on the check mark in the Materials Lab to select your material. Feel free to use other materials, textures, colors and/or settings, but I found this to be almost the perfect material.

Here is what your finished result may look like:

Step Four: Build the piece of metal that connects the eraser to the rest of the pencil:

Start by creating a sphere. Flatten it most of the way on the Y Axis using the Resize tool in the Edit menu. Then place it so that it looks like there is a ring around the middle of the eraser. Also, I would choice a bright basic (one color) material from the preset material library so that it's easier to work with, you can change this when the metal piece is done. You image should now look like this:

Now Copy (ctrl-C (Windows)/command-C (Mac) or Edit--Copy) and Paste (ctrl-V (Windows)/command-V (Mac) or Edit--Paste) the sphere. With the second sphere selected hold down Shift on the keyboard and using the Y axis on the Reposition tool in the Edit menu move the sphere up one notch. Now Paste the sphere again and follow the above steps except this time moving the sphere up two notches. Your result should look something like this:

Now select all the spheres.

Copy and paste the three spheres so that now you have six. The three new spheres should now be selected, hold down shift and move the spheres up three notches so the rendered version looks like this:

Select all the spheres and group them by pushing the G button at the side of the objects.

Finally size the spheres so that they barely cover the eraser. You may have to copy and paste the group of spheres to get the look you want.

Here's my result:

For more advanced users or people who want to spend a little more time learning, you can make the eraser larger and use a negative Boolean cube to cut off any of the eraser beyond the metal. To do this start by increasing the size and positioning the eraser to what you want, now make hte eraser positive

Create a Cube and rotate it so that it lines up with the end of the metal. Reposition it so that it looks its edge is about the same edge as the metal piece. Make it negative do not check Transfer Materials of Negative Boolean. Finally, select both the eraser and the cube and group them.

Step Five: Giving the Metal a Material:

Under the Metals section in the Preset Materials Library I had decent effects with Aluminum Casting, Crumpled Tin, and Noisy Silver.

I chose Noisy Silver and here is my result:

Step Six: Creating (and texturing) the Main Body:

Requires a Graphics program like CorelDRAW, Adobe Illustrator, etc.)

This step requires you to have a graphics program like CorelDRAW, Adobe Illustrator, or similar programs, raster based software like Adobe Photoshop or Paint Shop Pro should work also. I will be using CorelDRAW 10. If you don't have a graphics program of this nature you might try out The GIMP, available free at http://www.gimp.org/

Start by creating 512 x 512 pixel image. Create a square with a black fill and no outline. Make the square 512 x 512 px and align it to center of document.

Now use the polygon tool (This may be CorelDRAW 10 specific), set it to have six sides and create this shape on the document. No outline with white fill. Your screen should now look something like this: You can also do this in Bryce, but sense you would be doing it freehand with a circular brush it would be extremely hard and for most people not half as precise.

Once you have something similar to the above made, select both of the images and convert into a bitmap, the resolution of 300 dpi should work fine. Copy the bitmap to clipboard.

Now in Bryce, create a symmetrical lattice, go into the Terrain Editor. Click on new in the elevation Button. Go to the picture tab, then click paste on the two left preview windows. You should now see the image you made in your graphics program in all three preview windows. Click apply to apply the terrains. You should now see your image in the Terrain Canvas. Press Ctrl-X once to get rid of the black and in it's place should be a red coloring.

Here's about what you should see:

Now drag the Raise/Lower button to the far left so that the polygon is completely white, you may need to erase a border that may have gotten in somewhere during the process. Do this by setting the elevation slider all the way down and draw over any place besides your polygon that isn't red. Check to make sure you got it all in your preview window.

Now click the check mark to apply.

Center the new symmetrical lattice over the eraser and resize using both the Y axis and the XYZ axis to get the right dimensions you want. Adjust the height so that the symmetrical lattice goes half-way into the metal piece.

Here's my result:

For the texture I used just one solid color, yellowish orange. Here are the settings:

Step Seven: Create the End of the Pencil:

Start by creating a cone. Click on the main body of the pencil, click on the little A button by the object, copy that attributes from X and Z Origin, finally click the check mark. Now do the same thing to the cone you just created but instead of copying the X and Z Origin, enter the numbers you copied from the main body of the pencil.

I would recommend that you now texture the cone a solid bright color so it's easier to see what your doing. Change the size of your cone (via the resize tool on in the edit menu using the XYZ and Y axis) to the size you want for the point. Make sure that your base is about the size of the end of the main body of the pencil. Now using the Y axis of the reposition tool, place the base of your cone on top (or just below) the rim of the main body of the pencil. Here's what I achieved:

Now copy and paste your cone, resize it using the XYZ axis on the Resize tool to the size you want the lead piece of your pencil to be. Now using the Y axis on the Reposition tool move it just slightly above the your first cone so that it looks like this (rendered):

Step Eight: Texturing the End of the Pencil:

Select your first cone, and enter the materials preset library.

I found these materials to work well:

Under the Simple&Fast section I chose:

Under the Trunk section I chose:

Now select the second cone and do the same steps. Here's the materials I used for the lead:

Under the Metals section I chose:

Under the Rocks & Stones section I chose:

You can also use just plane black.

Step Nine: Adding Writing to your Pencil:

Requires EleFont, available free at http://www.armanisoft.ch/

Start by typing what you want in EleFont and saving your model.

Import your model like this:

Then select the location and filename of the model you just saved in EleFont.

To complete your pencil all you have to do is match up the writing to the pencil and texture it whatever color you want it. To do this use the XYZ Resize tool to get the right size and the three Rotate tools to get it facing the right way. Put it so it's just outside of the pencil. Like this:

Don't forget to texture it. To change the size or rotation on it just select all, group all and use the Resize and/or Rotate tools.